Play it before it’s good.
Two Bits Gone Rogue builds co-op games for up to four players over the network. This is where they show up first — unbalanced, unfinished, and played by whoever holds a seat on them.
Most of what is on this page will never ship. That is what the testing is for.
In development
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playable
Game 1
A four-player run that fits into one evening. Rough everywhere, but the core loop is finished enough to argue about — which is the part we want broken.
up to 4 players
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prototype
Game 2
Asymmetric roles: one player sees the whole map, the others only see what is in front of them. Deliberately unbalanced right now.
up to 4 players
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in design
Game 3
Rules are on paper, nothing is playable yet. Posted here so testers can see what is coming before it is worth their evening.
up to 3 players
Shelved
- Game 4
Read well on paper, fell apart the first time four people sat down with it.
- Game 5
Fun for one session and never again. Not worth building past the prototype.